Just started a Venail run and I’m into about 1520. I’m curious about how the whole Lithiel thing goes down, and when it triggers. Pls spoil as little as possible.
外围体育投注From what I can gather, at some point you get a big civil war, and you can either get the Good outcome (win) or Evil outcome (lose). Assuming I am correct, which one is more fulfilling/fun? How do I arrive at that outcome?
[I used the Suggestion Flair because it seems the closest to the intent of this post. Not quite sure its the best choice though]
外围体育投注I have, not too long ago, picked up this mod. In many regards, I regard this thing as a triumph what a mod community can do. The expansive, albeit it clearly incomplete, map, the countries, national ideas and mission trees are all impressive to say the least. I want to preface with saying this because I am a person who concentrates on the negatives of things a lot and will now continue to rip into anything that bothers me. I will try to separate from what I personally dislike to what I see as things that I believe to be a universal bad. I also understand that there might be technical limitations I don't know about.
外围体育投注For reference I will also say that I have over 2k hours in base EU4, so I am far from a novice as far as base mechanics are concerned. Now, onto what I want to say/rant about.
So far, I have played three countries and completed only one run.
My first run was as the Adventurer's of the Stalwart Brothers (I think that's the correct name), forming Stalbor, Castellyr and then Castanor around 1740, at which point I retired that run. I was military hegemon and could basically do whatever I want.
外围体育投注Feedback I have gathered from that run:
For the longest time, I thought Dwarven Holds would automatically upgrade when the required Dev is reached. Only upon trying a Dwarven country did I find out that you need to make a decision, which wasn't enabled for my Stalbor run. I assume you need to be either of Dwarven culture, have ancestor worship or, at least, have a Dwarven culture in the province. Whatever it is, I would appreciate it if that was in the tooltip. If it was, I must have overread it like 500 times, and you may call me a moron.
Early Adventurer gameplay is kind of dissonant, I feel. Fundamentally, I don't understand why they can migrate. It feels like the optimal gameplay for using it is to migrate once for the Power Points and then immediately settle to chase after the absolutely absurd amount of Dev you get from the mission tree. The only purpose of the Adventuring mechanic also seems to be that you can afford colonists in the first few years through the tax bonus.
Personally, I feel that the Adventuring Party government (whatever it was called) should massively reduce migration cooldown, but increase tech, dev and coring cost, while disallowing colonists entirely. Early game should be more about getting Quests done (be that through the Mission tree, Estate interactions, the Native American Migration menu thats already halfway in there or Decisions) and slowly laying the groundwork for the party to settle down somewhere. Summarized, my problem is that it doesn't really feel particularly "adventure"-y to just spam colonists and go from 4 to several hundred dev in a few dozen years.
外围体育投注It's been about 20 years since the Rianvisa where I purposely let Lithiel win. How long does it take until the new mission set?
Great mod btw. I feel like I don't say that enough.
外围体育投注Settling the Dwarovar