So I've spent quite sometime setting up my first mission, an ambitious Spetsnaz stealth / combat Op for my group involving Drongo's AI Mortars and Artillery mod so that if they don't end a fight quick enough or stay planted to long the AI will call in a firemission on them. My issue is that I can't seem to find a way to rearm the mortars so they either have more or infinite ammo also id like some of the mortars to fire one specific ammo type like Illumination rounds only. First off I've tried the object init command " _vehicle setVehicleAmmo外围体育投注 1; " to try and give just it infinite ammo. Next I figured fuck it technically its a vehicle so I tried and tested and vehicle rearm script which i'm rather certain I have working correctly but it doesn't seem to help with the mortars. Also tried just parking a ammo truck next to them. If it helps I'm trying to use RHS US Army mortars M252 81MM mortars. Also I am using ace, 3den enhanced, and Drongo's AI as mission modifier mods. Sorry if their is something absolutely stupid obvious that I haven't done yet but I've been focusing on this for 2 days now as the Mortars were a integral part of my mission design so I really want them to be a threat until neutralized the entire mission.
I can't seem to get my Zeus Game Master module to work on my Windows DS. I've put my UID in the owner field and it works then, but if I do #adminLogged and login as an admin, it doesn't let me into Zeus. I've been doing Google searches for the past 2 days and haven't found anything to help yet, so any help here would be awesome.
Thanks in advance!