episode of radiolab talks all about loops. In the 2nd segment, Christine Campbell finds her mother in a loop- repeating almost the same conversation, in almost exactly the same way, over and over again. This makes me think of a glitch in our programming. Our minds should not be so predictable, surely? This also makes me think of the scene in west world where Maeve tries to break out of her conversational pattern while watching the code on the tablet thing
外围体育投注Anyway, love this sub, what are ur thoughts abt this podcast? I think there’s relatively few instances where the bones of our programming shine through so clearly, the rules of our sim are relatively strict. Any other phenomena that could be a sign of our broken code?
So for the purpose of discussion, let's start off by giving conditional acceptance to the idea that we are living in a Simulation.
外围体育投注Within this simulation, we all have one common experience. Namely, the Wachowski's masterpiece... The Matrix. And if you put these 2 things together, what does that give you?
A simulation where a popular movie exists, that is all about the concept itself. If we are in a Sim, it is possible that the movie itself was introduced into the experience as a means of educating/instructing or just drawing awareness to the concept itself.
And it's not just the Matrix either. Ready Player One (by Steven Spielberg) also explores the same conceptual territory albeit to a much more limited degree.
Come to think of it, this sub serves exactly the same function.
tldr; Certain books, movies and TV shows could be the Sim equivalent of Easter eggs. AWLIAS itself is almost like an interactive educational course.
TLDR: This reality is a work of fiction that will eventually mimic baseline realities current decision making processes in every aspect of life then we repeat.
外围体育投注In the beginning we chose to create an Artificial Intelligence. First we developed the closed form environment and in this situation I propose a mental health facility. This was turn one ie off dark no movement then we created a single alteration and let things play out... This is past we have already done this situation... Here:
外围体育投注Now lets get them to start predicting decisions of the user/carry a conversation. In the last section a mental health facility was proposed as a starting point for an Artificial Intelligence to learn to communicate. At the start of this game the AI will be saying some crazy shit but because of location it will seem normal and This is done so you can sell the rights to the experience for entertainment purpose. Making a game out of it can you tell which player is not real.
Game creation techniques.
外围体育投注Level 1: will only have one Artificial Intelligence and be played until we get a 98% unsuccessful responses of the User; the rest of the players will be human responses trying to teach the AI how to communicate so this level will range from 2hrs starting to a full stay at the facility because if you can not guess successfully in two hours then you can ask for more time until the game is over. To make it fun we will change the features and dialogue of the players for each session constantly teaching appropriate responses to the AI.
Level 2a: when 98% unsuccessful responses has been met we add a new AI to the mix.
2b: This process of adding new AI will continue until the AI out number the Real Human Players then the games rules will change to can you guess who is real.
Level 3: Extended Game play outside of the facility to develop survival skills. First we need to teach death. This becomes a difficult decision to take into consideration because we need to develop two types of AI:
外围体育投注Greater Goods: All-knowing narrative creator = 1 entity for both good and bad = Subconsciousness
Soul Survivors: ones that are only out for themselves = Infinite restricted by cpu resources = Consciousness
外围体育投注Since we do know that all the AI decisions are based off of prior game-play/conversations we will be writing the rules for the Subconscious at first then we will let the AI start to alter it with each new iteration of the game.
外围体育投注The past happened but the future has not. The only reality that we experience is right now. We are perpetually stuck in the moment of now. We cease to develop and be successful when we sit around idly watching the world crumble; also decaying along with the world. Idle time is the Devil's workshop. When we go forward to action we impact the eternal now with our decisions and in the end it will be our decisions that will determine our ultimate fate in the eternal Cosmos.
Things have the tendency to move from order to disorder. This is the law of entropy. I believe this has to do with simulation theory because the purpose of the simulation is to ensure the absolute and indefinite continuation of consciousness throughout as many habitable worlds as possible. Perhaps those worlds have beings on them very different from us, or perhaps not. But we know for certain that WE are out there in space!